I was looking forward to the New York Comic Con (NYCC) panel on National Gaming Day. And was disappointed when I missed it. I think even in the age of “blackening in the Bubble” and the determination of a “good teacher” is how well he or she teaches to the test, it is still easy to argue successfully for the inclusion of games and play in the classroom. Playing games in the classroom have a positive, quantifiable effects on learning and student achievement.
I posted my thoughts about National Gaming Day on my education blog: K2Twelve.
National Gaming Day is November 12. Check their website to see if your local library is participating.